ObjFW
|
A game controller profile representing a gamepad. More...
#import <ObjFWHID/ObjFWHID.h>
Properties | |
OHGameControllerButton * | northButton |
The north button on the gamepad's diamond pad. | |
OHGameControllerButton * | southButton |
The south button on the gamepad's diamond pad. | |
OHGameControllerButton * | westButton |
The west button on the gamepad's diamond pad. | |
OHGameControllerButton * | eastButton |
The east button on the gamepad's diamond pad. | |
OHGameControllerButton * | leftShoulderButton |
The left shoulder button. | |
OHGameControllerButton * | rightShoulderButton |
The right shoulder button. | |
OHGameControllerButton * | menuButton |
The menu button, sometimes also called start button. | |
OHGameControllerButton * | optionsButton |
The options button, sometimes also called select button. | |
OHGameControllerDirectionalPad * | dPad |
The D-Pad. | |
![]() | |
OFDictionary * | buttons |
A map of all button names to their OHGameControllerButton. | |
OFDictionary * | axes |
A map of all axis names to their OHGameControllerAxis. | |
OFDictionary * | directionalPads |
A map of all directional pads to their OHGameControllerDirectionalPad. | |
Additional Inherited Members | |
![]() | |
(Class) | - class |
Returns the class of the object. More... | |
(nullable Class) | - superclass |
Returns the superclass of the object. More... | |
(unsigned long) | - hash |
Returns a hash for the object. More... | |
(unsigned int) | - retainCount |
Returns the retain count. More... | |
(bool) | - isProxy |
Returns whether the object is a proxy object. More... | |
(bool) | - isKindOfClass: |
Returns a boolean whether the object is of the specified kind. More... | |
(bool) | - isMemberOfClass: |
Returns a boolean whether the object is a member of the specified class. More... | |
(bool) | - respondsToSelector: |
Returns a boolean whether the object responds to the specified selector. More... | |
(bool) | - conformsToProtocol: |
Checks whether the object conforms to the specified protocol. More... | |
(nullable IMP) | - methodForSelector: |
Returns the implementation for the specified selector. More... | |
(nullable id) | - performSelector: |
Performs the specified selector. More... | |
(nullable id) | - performSelector:withObject: |
Performs the specified selector with the specified object. More... | |
(nullable id) | - performSelector:withObject:withObject: |
Performs the specified selector with the specified objects. More... | |
(nullable id) | - performSelector:withObject:withObject:withObject: |
Performs the specified selector with the specified objects. More... | |
(nullable id) | - performSelector:withObject:withObject:withObject:withObject: |
Performs the specified selector with the specified objects. More... | |
(bool) | - isEqual: |
Checks two objects for equality. More... | |
(instancetype) | - retain |
Increases the retain count. More... | |
(void) | - release |
Decreases the retain count. More... | |
(instancetype) | - autorelease |
Adds the object to the topmost autorelease pool of the thread's autorelease pool stack. More... | |
(instancetype) | - self |
Returns the receiver. More... | |
(bool) | - allowsWeakReference |
Returns whether the object allows a weak reference. More... | |
(bool) | - retainWeakReference |
Retain a weak reference to this object. More... | |
A game controller profile representing a gamepad.