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SoTextureCubeMap.h
1 #ifndef COIN_SOTEXTURECUBEMAP_H
2 #define COIN_SOTEXTURECUBEMAP_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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13  * distribution for additional information about the GNU GPL.
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFImage.h>
30 #include <Inventor/fields/SoMFString.h>
31 #include <Inventor/fields/SoSFColor.h>
32 #include <Inventor/elements/SoTextureImageElement.h>
33 
34 class SoFieldSensor;
35 class SoSensor;
36 class SoTextureCubeMapP;
37 
38 class COIN_DLL_API SoTextureCubeMap : public SoNode {
39  typedef SoNode inherited;
40 
41  SO_NODE_HEADER(SoTextureCubeMap);
42 
43 public:
44  static void initClass(void);
45  SoTextureCubeMap(void);
46 
47  enum Model {
48  MODULATE = SoTextureImageElement::MODULATE,
49  DECAL = SoTextureImageElement::DECAL,
50  BLEND = SoTextureImageElement::BLEND,
51  REPLACE = SoTextureImageElement::REPLACE
52  };
53 
54  enum Wrap {
55  REPEAT = SoTextureImageElement::REPEAT,
56  CLAMP = SoTextureImageElement::CLAMP
57  };
58 
60 
67 
72 
73  virtual void doAction(SoAction * action);
74  virtual void GLRender(SoGLRenderAction * action);
75  virtual void callback(SoCallbackAction * action);
76  virtual void rayPick(SoRayPickAction * action);
77 
78  static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
79  unsigned char *& bytes);
80 protected:
81  virtual ~SoTextureCubeMap();
82 
83  virtual SbBool readInstance(SoInput * in, unsigned short flags);
84  virtual void notify(SoNotList * list);
85  int getReadStatus(void);
86  void setReadStatus(int s);
87 
88 private:
89  SbBool loadFilename(const SbString & filename, SoSFImage * image);
90  static void filenameSensorCB(void *, SoSensor *);
91  SoSFImage * getImageField(const int idx);
92 
93  SoTextureCubeMapP * pimpl;
94 };
95 
96 #endif // !COIN_SOTEXTURECUBEMAP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
SoMFString filenames
Definition: SoTextureCubeMap.h:59
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:40
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
Model
Definition: SoTextureCubeMap.h:47
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
SoSFImage imageNegZ
Definition: SoTextureCubeMap.h:66
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
SoSFEnum wrapT
Definition: SoTextureCubeMap.h:69
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFEnum wrapS
Definition: SoTextureCubeMap.h:68
SoSFImage imagePosY
Definition: SoTextureCubeMap.h:63
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoSFImage class is used to store pixel images.The SoSFImage class provides storage for inline 2D ...
Definition: SoSFImage.h:32
The SoTextureCubeMap class is used to map a cube map onto subsequent shape nodes.Shape nodes within t...
Definition: SoTextureCubeMap.h:38
SoSFImage imagePosX
Definition: SoTextureCubeMap.h:61
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:55
SoSFColor blendColor
Definition: SoTextureCubeMap.h:71
SoSFImage imageNegY
Definition: SoTextureCubeMap.h:64
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the &quot;bookkeeping&quot; tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoSFImage imagePosZ
Definition: SoTextureCubeMap.h:65
SoSFEnum model
Definition: SoTextureCubeMap.h:70
Wrap
Definition: SoTextureCubeMap.h:54
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39
SoSFImage imageNegX
Definition: SoTextureCubeMap.h:62

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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